Tuesday, 16 January 2018

The Dark Pyramid (a.k.a. Pyramid of Evil)


 I got the idea for Pyramid of Evil from a fake news story about a tweet made by Buzz Aldrin. According to the story, Aldrin was on an expedition in Antarctica, when he tweeted:
We are all in danger. It is evil itself.
The tweet included a picture of a massive pyramid in a snow covered landscape. According to the story, Aldrin deleted the tweet after a few hours.

The story was fake. Aldrin made no such tweet. The original picture was of Pyramid Peak, an oddly shaped, but otherwise normal mountain. (Thanks to Petri Olderhvit, for sending me the Pyramid Peak link.)


Making a picture like this is fairly easy. I used Bryce, a landscape generator, to create the landscape. I took care to use several terrain objects at varying distances from the camera, in order to give the picture a bit of depth. I did not add any mist, because the environment is a bit cold for that.

I added two people to the landscape for a couple of reasons. One was to indicate scale. Another was to give viewers someone in the picture to empathize with, to feel a sense of wonder, slightly tinged with fear of the unknown.

There is nothing overtly scary in the picture of course. I did not want it to be. The fear and horror comes later, when the people are trapped inside the pyramid with...something. Perhaps one of the beings that built the pyramid, perhaps something else. Something that killed them, and has been laying dormant in the frozen waste since then.

Aaah, back to technique: I didn't have cold weather clothing for the characters, but because they are seen from a great distance, all I needed was bulky clothing, or, as I just happened to have...a spacesuit. If you enlarge the image, you may be able to see that the characters are wearing spacesuits.

I composited the pictures in Affinity Photo. I wasn't happy with the texture I used for the pyramid - there was no snow, so I painted the snow on. I used a paint brush to give the snow a little bit of structure, and sampled the color from the snow on the ground.



One noteworthy point: I painted the snow on a separate snow layer, and I used Affinity Photo's Blend Range function to ensure that the snow would stick only to the brighter parts of the pyramid. This made it look as if snow and frost had stuck to some parts, and been blown away by the wind in other parts.

The snow looked a bit dark, so I flipped the blend mode to Screen.

More Dark Pyramid pictures? I don't know. For now, it's just this one. I have another project I am working on with a few friends, and I want to focus on that.

Saturday, 13 January 2018

Vulnerability, Danger, and Courage


 More storyboards. This time about vulnerability and courage in the face of danger.


This time, I'll just let the pictures speak for themselves.

Wednesday, 10 January 2018

Digital Painting: In the Asylum


In the Asylum is a prestudy for Demogorgon, a piece I haven't done yet. I got the idea while working on the Dinosaur Rider series of pictures, and just had to break off and do something different.

Being a photographer is very different from being a cartoonist or painter. Cartoonists and painters usually create their work from scratch. A photographer finds things that already exist, modify them if necessary, and put them together in interesting ways.

This is a simplification, of course. Painters and cartoonists often work using photo references, or like a photographer, with live models. I sometimes create 3D environments as backdrops for my photographic images. The lines are blurred.

Me, I am interested in the results. If I can find a simple way of accomplishing what I want, then that way is the way I go. I constantly strive to learn more, but as a means to an end.

I created In the Asylum by setting up a scene in Daz 3D Studio. I used a stock model, the Genesis 8 Female as a base, and changed skin color, the shape of the ears, and the proportions of the body. Some of the modifications are easy tweaks using pre-built controls, for others, I changed the mesh directly, using scaling transformations. I experimented with a D-Former, but found that, for what I wanted to do, the scaling transformations gave me better results.

The backdrop is a room from the Daz Asylum package. I threw out the pre-packaged lighting, and replaced it with my own lights.

Notice the shadow on the floor to the left of the woman? That is from the window. I placed a light outside the window to get the shadow, and also to control where the light would fall on the floor.

I also added a point light, for ambience, and gave it volume to soften the shadows.

When I had a render, I opened it into Affinity Photo, and used a paint brush with the Paint Mixer tool.

I also tweaked the contrast, and changed the white balance to give the light in the room a greenish cast. I wanted the light in the scene to match the green skin of the woman.

Storyboard or finished picture? I don't know. I could shoot this using a live model, and even a real environment, but I am actually quite happy with the picture as is.

I'll probably move on to Demogorgon instead, unless something else just pops into my head.

Sunday, 7 January 2018

Dinosaur Rider V - Context is King!


Chomping down, or just carrying? Without context, it is impossible to know.

Because it is a human figure in the jaws of a T-Rex, we could make a good case for chomping. On the other hand, there is a woman riding the T-Rex, which implies she is in control, which makes what will happen next more ambiguous.

Two things that may be of interest:

This started out as an indoor scene. You'll find out what that scene is if you have a look at the next picture in this series. While I worked on it, it struck me that if I changed the camera angle, and removed all walls and the ceiling, I'd get an interesting outdoor shot that would fit into the overall story told in whole series of pictures.

The other thing is that I have composited two renders of the same scene, but with different brightness. In the original render, the spacesuit and the T-Rex skin where about equally bright, which made the suit difficult to see. So, I used a render 3 f-stops brighter for the suit, and mixed in with the base render of the suit to make it show more visually distinct.

Here are the two original renders I combined.

 

Here is a link to the previous picture in this series.

Wednesday, 3 January 2018

Dinosaur Rider IV - An Unexpected Encounter


Who do you think is more surprised?

As I get more comfortable with Daz 3D Studio, I can focus more on story elements. What is the story I want to tell? How are the pictures in the Dinosaur Rider series connected? What will happen next? What will the conclusion be?

If I was working on a story, I'd have all this worked out already. Because my main objective is learning, I am creating new ideas and connecting them to old ones as I go along.

In other words, I am following the Conceptual Spiral, that I wrote about in an earlier blog post.

Here is a link to the previous picture in the Dinosaur Rider series.

Tuesday, 2 January 2018

Dinosaur Rider III


One more Dinosaur Rider storyboard. The idea is to create storyboards that are as close to the final result as possible. I'll create the final pictures by shooting live models, rerender the base images without the human 3D model, and then add the real live model by compositing.

I can get camera angles and lens properties directly from the 3D scene. This means I should be able to duplicate them fairly closely during the real shoot.

I am writing this while I am rendering another base image. It'll be fun to see how it turns out.

Here is my previous  Dinosaur Rider post.

Dinosaur Rider - And some reflections on Fine Art Nude

Dinosaur Rider II - A storyboard for a picture I plan to shoot in 2018.

I have wanted to make Fine Art Nude pictures for a couple of years now. I have done it only once or twice, because it is a difficult genre, both technically, and emotionally.

Fine Art Nude is not quite what you expect if you just look at some Fine Art Nude pictures, even very good ones. If you look at FAN pictures at 1x.com, for example, you will see almost exclusively women, in aesthetically pleasing poses. Quite often, light and shadows are used used to accentuate shapes.

Creating FAN art this way works very well, and that is why that style is so popular. However, if we look at a definition of Fine Art Nude, as a genre, it becomes obvious that there are many other ways of creating FAN art, without breaking the genre boundaries:
Fine art nude photography is a genre of fine-art photography which depicts the nude human body with an emphasis on form, composition, emotional content, and other aesthetic qualities.
- Nude Photography Art, Wikipedia
Note the complete absence of anything in the definition that prevents dinosaurs from being in the picture. As with many other things, what is not there, may be at least as important as what is there.

Emphasis on form and composition? Well, if you look at the composition of the picture above, you will notice two things: The picture does use triangle composition, and there is room for improvement. That is okay. I'll let this picture rest for a bit, work on some other stuff, and then go back to it, to see what I can improve. That's okay. I am focusing on learning new tools at the moment. Integrating the new things I learn with everything I already know, comes later.

Emotional content? Well, we interpret what we see differently. I see a woman strong and skilled enough to control the (at least symbolically) strongest and fiercest predator that has ever walked the Earth. And, she does it naked, with no tools, no constraints on the T-Rex, other than the bond she has created by training it, and her will.

To me, that carries a lot of emotional content.

BTW, here is an earlier version of the same picture.


Brighter, and toned to give an afternoon, rather than evening feeling. I prefer the darker version, but that is a matter of taste and context.

I am working on more Dinosaur Rider pictures. I have four planned so far, and there might be more. The second one is already done, and the third is rendering as I write this.